Let me start by wishing everyone a happy Lunar New year!
After more than a year of development, we’ve finally arrived at the end-game! World-5 will be the last and final ‘World’ in Gunkid 99. Rather than having a new theme, World-5 will mash-up everything you’ve seen thus far to create the most unique and challenging stages yet.
Because the difficulty has been upped significantly for this final 'World’, the pacing will need to be adjusted accordingly. As such, there will only be four stages instead of the usual seven.
Here we have the bounce-pads originally of World-4 implanted into World-2’s lava stage. Needless to say, bouncing around in a lava-filled stage is not safest of activity so players will have to pay extra caution to the environment!
Environmental hazards are not the only things that have been mashed up. Enemies too are no longer restricted to their original worlds, so be on the lookout for some unusual combinations as enemies from the four different worlds come together.
In this particular stage, the laser-traps of World-4 have also leveled up into an 'extreme edition’, with every inch of the stage being reachable by lasers. Certain attack-patterns (like the one above) will force players to utilize the dodge-roll or get hit!
A new enemy?!
Previously, the rule has always been that players will need to collect a certain number of weapons before they can clear a stage and progress to the next one. Well, this rule has been upended in World-5 so get ready for a surprise… ;)
Gunkid 99 is currently having a 15% discount for the Lunar New Year sale on Itch.io.
I’m nearing the end of development. All that is left now is to tie up loose ends and make sure that the game is bug-free. Release date to be announced soon!
A little update on a new weapon - the Sonic-gun. I have shown this before but I thought I’d explain it in more details.
The Sonic-gun has a pretty fast rate of fire. Each “bullet” deals 2 damage and increases in size (and thus its hit-box) the further it travels. When a stage starts to get flooded with enemies it’s quite easy to hit more than one enemy with a single shot.
The one drawback of the Sonic-gun is that it’s a mid-range weapon. As you can see from the gif above the “bullets” (soundwaves) disappear before they hit the wall once I go back far enough.
Introducing the Enemies of World-4. World-4 is tech/robot themed and is by far the most difficult world as we’re approaching the end-game.
The Shield-bot is fairly simplistic, it goes back and forth along its path, similar to the slimes of World-1.
However, the addition of a sturdy shield makes attacking it straight-on rather time-consuming. This rewards a more active play-style because the bot itself is fairly weak if you can take it out by avoiding its shield. Also notice that the shield momentarily disappears when it touches a wall, leaving it completely vulnerable for a short time frame.
The Heli-bot looks pretty harmless at first glance, flying towards the player at a rather slow pace. But with each hit the Heli-bot takes, it gets faster (and angrier). At its fastest (1hp or less remaining) the bot is faster than even the player, this gif above couldn’t really show its real speed because all the turning slows it down (in terms of movement the player is still the most dynamic).
The real threat of the Heli-bot is that once you attack it you probably should make sure it gets destroyed or it’ll come back to bite. The bot also has one of the highest health at 5hp. This means a weapon like the Mini-Cannon, which usually destroys most enemies in one hit, would leave the Heli-bot at 1hp (fastest state) after a hit.
Bird-bot, the only projectile-type enemy in World 4.
Similar to the Lava-bat of World 2, the bird flies about in a random direction but quickly switches to attacking mode whenever it spots the player. The projectiles are also much bigger and faster than the Lava-bat’s. As always, projectile-type enemies are usually priority targets as just a few of them can quickly overwhelm the player.
The Electro-crawlers are speedy wall climbers. They are especially dangerous in tight quarters and their ability to stick to walls can make the simple act of traversing a stage surprisingly tricky. They also fall straight down after a single hit so be careful not to attack when they are directly overhead!
That’s all for the enemies of World-4. Gunkid 99 is currently having winter sales on Itch.io. There’s a demo available too!
Update v0.2.0 - World 4 is here! It’s been a while since I last posted, so prepare for a long one!
World 4 is robot/tech themed. Expect a much higher difficulty, even the environment is out to get you! Some stages can be rather tricky(but fun!) to navigate, like the bouncing pad below:
Make use of the pad to overcome the height and traverse the stage quicker. Your survival might depend on it. Even the enemies have a few tricks up their sleeves.
The happy flying-bot looks deceptively slow at first glance, but with each hit it takes, it becomes faster (and angrier). You can’t really tell from this gif but at its fastest the flying-bot is even faster than the player, making it the fastest enemy in the game.
The Shield-bot has a sturdy shield that makes it difficult to deal with head-on. However it is pretty weak if you can bypass its shield.
And of course, with a new World comes new weapons!
A big ass weapon that functions as both melee and long-ranged.
These bubble bullets may be weak, but they can linger around the stage and act as traps for approaching enemies. Set them up properly and they can easily overwhelm any enemy.
And many more weapons I shall leave to you to discover yourself ;)
Gunkid 99 is currently on a 15% discount on Itch.io, after this discount period is over (19th Dec) the game will slightly increase its price from $4.99 to $5.99. As always, feedback will be greatly appreciated!